Reboot区 玩家等级和怪物等级差距的伤害递减
| 你的等级减去怪物等级 | 最终伤害的减少 |
|---|---|
| +5 or higher | +10% |
| +4 | +8% |
| +3 | +6% |
| +2 | +4% |
| +1 | +2% |
| 0 | 0% |
| -1 | -5% |
| -2 | -10% |
| -3 | -15% |
| -4 | -20% |
| -5 | -25% |
| -6 | -30% |
| -7 | -35% |
| -8 | -40% |
| -9 | -45% |
| -10 | -50% |
| -11 | -59.5% |
| -12 | -68% |
| -13 | -75.5% |
| -14 | -82% |
| -15 | -87.5% |
| -16 | -92% |
| -17 | -95.5% |
| -18 | -98% |
| -19 | -99.5% |
| -20 or lower |
-100% |
大致意思就是,如果你10级 怪物20级。 你们相差 -10级 那么本来你打普通怪100伤害。现在打20级的怪只有50伤害。
相差超过20级 100% 也就是打过去只有1滴血。
由图可以得出 R区 还是尽量去打比自己等级低的怪,这样伤害高,清图效率高,也就提高了升级效率。
普通扎昆110级。 低于100级的角色,几乎难以打过。
这样就是为什么R区无法像普通区那样越级打怪的重要原因之一。
下图为普通区伤害减免
|
你的等级减去怪物等级 |
最终伤害的减少 |
|
+5 or higher |
+20% |
|
+4 |
+18% |
|
+3 |
+16% |
|
+2 |
+14% |
|
+1 |
+12% |
|
0 |
+10% |
|
-1 |
+5% |
|
-2 |
0% |
|
-3 |
-5% |
|
-4 |
-10% |
|
-5 |
-12.5% |
|
-6 |
-15% |
|
-7 |
-17.5% |
|
-8 |
-20% |
|
-9 |
-22.5% |
|
-10 |
-25% |
|
-11 |
-27.5% |
|
-12 |
-30% |
|
-13 |
-32.5% |
|
-14 |
-35% |
|
-15 |
-37.5% |
|
-16 |
-40% |
|
-17 |
-42.5% |
|
-18 |
-45% |
|
-19 |
-47.5% |
|
-20 |
-50% |
|
-21 |
-52.5% |
|
-22 |
-55% |
|
-23 |
-57.5% |
|
-24 |
-60% |
|
-25 |
-62.5% |
|
-26 |
-65% |
|
-27 |
-67.5% |
|
-28 |
-70% |
|
-29 |
-72.5% |
|
-30 |
-75% |
|
-31 |
-77.5% |
|
-32 |
-80% |
|
-33 |
-82.5% |
|
-34 |
-85% |
|
-35 |
-87.5% |
|
-36 |
-90% |
|
-37 |
-92.5% |
|
-38 |
-95% |
|
-39 |
-97.5% |
|
-40 or lower |
-100% |